The new rubber K.O. comes in addition to our half-long pimple rubber AGGRESSOR which we launched 2016. While AGGRESSOR is most effective while playing actively (active blocking, counter-attacking, hitting) the new K.O. also produces a distinctive disruptive effect with low bounce while blocking passively. Also K.O. provides great control, including and especially for service returning and pushing over the table. This makes K.O. a very effective half-long pimple rubber with great control.
I play with K.O 1.3mm first hours and I am very impressed. I am advanced player in my country. After I played 8 years with LP OX , I play with medium pimples more than 4 yoears and I have experienced with many MPs , for example Keiler , Aggressor , Dawei 388C-1 , Killer Pro..
After video from GeblockTT I thought , that K.O. is for me not good rubber...Not good for controll and attack , to much as LP...
But last time I founded video from TT maximum - Anton Starski and following video with Mesut Barkale , both with 1,3 version.
I ordered this rubber.
First impression was - "That is THAT , what I have been looking for long time!"...
Rubber is save in pasive situations , and in the same time is able for attack , with respect , what I should to do for save positioning on table.
It is not for beginers , but in hand experienced player it schould be devastating weapon.
Against Aggressor ,wich I founded litle bit hard and not best for pasive game , is K.O. more multitalent for allaround play.
Best feature from this rubber is possibility to play short , angled shots with OFF blade , in my case Viscaria.
Very good product , I am happy , that I discovered them.
My favorite videos:
https://www.youtube.com/watch?v=DKFQODd-ZCs
https://www.youtube.com/watch?v=h_uPM6P7Jt8&t=97s
K.O. 0.6mm. Its very controling, unlike 1.5 which is kind of quick. Gripier than 1.5, same feeling when receiving serve, push you could impart a little backspine, block not so dangerous unlike 1.5mm. Reverse not so much, unlike 1.5 which is very disturbing and very low, 0.6mm is not that low, but man what control. Atack easy, much easy than 1.5mm. Passive block little more dangerous with 1.5mm. Active block about the same, much more control on 0.6mm. Chop better with 0.6mm, but more predictible than 1.5mm, with wich even I wouldnt know how much spin is in the stroke. Chop block is much more easy with 0.6mm than with 1.5mm. I hope could help. If you want disturbing 1.3-1.5mm. If you want control and atack easy 0.6-1.0mm. If you want speed and agrresive pushing 1.8-2.0.
It requires a special technique. it cant be played aggressively. The deception effect is great ... real k.o. for the opponent's game...Control is medium...
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