AndySmith on 6/22/2010
This is a hard version of Butterfly's spring sponge with a *slightly* tacky topsheet.
When you take it out of the packet it feels really hard and very heavy - like a concrete slab. Looks like a Tackifire topsheet on a harder spring sponge. I suppose a lazy way of describing it is a hybrid of Tenergy and DHS Hurricane 2/3.
It's not outright quick in general play, and it seems very controlled in the short game and for service returns. Flicks, pushes and blocks are all good. Looping is slightly tricky, because it's not massively tacky for brush looping and it's very hard for a euro style stroke. But I really liked hitting - if you put some beans into a smash, you get good results from the sponge. If you rip the 3rd ball over the table then you get good spin. A lazy stroke won't get you much spin though.
I bought T05FX for a more controlled version of Tenergy, but I actually prefer this more. I don't mind hard and heavy rubbers though, so if you're into soft tensors then this will be quite an adjustment for you. Really very good!
Vladyx92 on 7/9/2013
This is an absolutely amazing rubber from Butterfly. Having tried most of the high-end rubbers available on the market, Spin-Art demolishes Tenergy in almost all aspects of the game. Let me break it down for you:
Speed: You need FOOTWORK to unleash the monster. Tenergy may be more forgiving (because of the softer sponge), but with this rubber you need to bend your knees and transfer energy from lower body to upper body. Better technique = better results. Amazing speed on all loops, flicks, and smashes.
Spin: A bit less than its tacky Chinese counterparts (think DHS Hurricane or Tackifire C), but still, very impressive. Serves are a breeze (especially sidespin serves like pendulum, reverse pendulum, tomahawk, etc.) Third ball attacks can be very spinny, your opponent will have a hard time blocking your loops. But again, FOOTWORK is important! Same with pushes, very spinny, lots of backspin.
Control: Simply amazing for such a fast/spinny rubber. Pushes are easy to control, chops work well, very few unforced errors on loops.
Disclaimer: I use a black 2.1mm version on my forehand, on a Butterfly Millerga blade. My USTTA rating is ~2100.
pingpongcho 2 weeks ago
Pros: fantastic spin, good speed, more gears than tenergy, choice of 1.9/2.1, consistently high quality.
Cons: heavy at 51g in 2.1, hardness 48 is unnecessarily hard, but top sheet is not hard, not nearly as tacky as hurricanes so more difficult short game, butterfly prices are too high.
and 5 months ago
Spin Art is a very hard rubber with a medium tacky surface. Compared to Tenergy 05 it is has more gears, low gear is slower for touch shots and high gear is fast for loops or smashes. I have used Spin Art 1.9 on the backhand of Timo Boll ZLC and Timo Boll ZLF. It weights about 49g cut in 1.9. Control is very good. Chops are loaded with spin. Backhand loop is direct, fast and with lots of rotation. Service receive is better than with Tenergy or Rasanter - the rubber grabs the ball and slows it down due to tackiness. Service receive is why I switched to Spin Art since it is often what decides the point - if you pop the ball even a little too high and your opponent is decent then they will kill the 3rd ball. With Spin Art I have more control over the ball placement, speed and rotation so I win more points because I can vary my shots so that my opponent is less likely to know what I am going to do. When attacking, Spin Art is especially deadly with off the bounce top spin close to the table. The rubber doesn't really bottom out because it's very hard, even harder than Nittaku Hurricane 3 Pro Turbo. Dwell time is short on soft shots so it's better to be active. Keep moving!
AleXoundOS 10 months ago
Very problematic rubber. Speedy, but nothing close to chinese rubbers. Very uncontrollable in comparison to Hurricane 3 or Tenergy 64 on Butterfly Joo Se Hyuk blade. Very few gears. There is absolutely nothing it does better than H3, therefore it has almost no good characteristics borrowed from Tenergy. Neither loops or chops are satisfactory. Only blocks were slightly acceptable, but still very few control and mostly only long trajectory. Balls are easy to receive by the opponent. Like the rubber is absorbing all the useful power you generate, and remains just fast pretty simple ball without room for variations. Footwork makes sense, but just up to the moment you place the ball on a table. Trying to increase the power results in lots of misses regardless of the stroke preparation quality. In other words the efforts are not worth.
Maybe it doesn't play on JSH, but still it's one of the worst rubbers I have ever dealt with. Also tried on Butterfly Korbel SK7 (and to play against) - without significant improvement over JSH. Moreover it's price makes overall impression even worse.