There are 23 users using the DHS Hurricane 3 Provincial (No. 22 Blue Sponge).
22# blue sponge H3 provincial version by DHS! 22# blue spongy is advanced product by best pange technology of DHS in high costs.
Simply the best H3 pro for players who are looking for the extreme weapon. Even it is 40 degree, but still very easy to play.
The perfect rubber for me! I got this rubber in 41 deg. hardness and 2.2mm sponge. I did not boost it, but I have used these rubbers boosted before. In my opinion, a boosted H3 blue sponge is one of the best- if not the best- rubber for loopers and power players out there. However, boosting is expensive and kind of a hassle for me, so I decided to stop doing it. This is a review for an unboosted H3 Provincial Blue Sponge. It is average in speed on passive and low power strokes, which offers great control. It is very fast once enough power is put in. It may be hard to get used to for some people because of this non-linear behaviour. It creates tremendous spin on serves, pushes, and just about anything else. Even my flat kills have a large amount of topspin with this rubber. Brushes are fantastic due to the tacky surface. It is also surprisingly good at chopping because of its good control and hardness, which does not allow the ball to sink into the rubber on chops. Its spin is more than that of T05. In top end speed, it is faster than T05. However, T05 is much bouncier and faster on passive and low power shots. Best results from this rubber come from boosting, and in my opinion T05 is no match for a boosted H3 Blue Sponge. It is available in different thicknesses and hardnesses; I have seen 2.15 and 2.2mm, and 39, 40, and 41 deg; however, there might be more options out there. I found that 41 degrees worked well for me, but it might be too hard for people who don't use as much power on their strokes or for people who want a more bouncy feeling. Do not use this if you want a tensor-like feeling, as it will throw off your game. A slightly different stroke is required to use this rubber effectively- you need a straighter arm on loops and some other things also need to change a little.
As a side note, H3 Provincial is generally less tacky than H3 Commercial. I don't know why, it just is. However, it plays much better (in my opinion) than H3 Commercial.
Used 41 degree on Forehand for Blades like H301T & Loki W91. Something I agree with in comparison to Skyline series is that it is much easier to produce quality shots on less aggressive all out drives. The spin this produces is fenominal. The throw is medium-low and i feel gives kick. The control is amazing. Nice in short game. This review is for the Chinese forehand technique. 2-3 layers of falco long. Brings it to life.
I use this on my fh in 39 blue sponge. I added a layer of haifu booster and now it is one of the best rubbers ive tried. Tacky, spinny, great control and speed. U can only generate speed from your power or else you will find it very slow.
The DHS Hurricane 3 Neo Provincial Blue Sponge is simply really good. That is, if you know how to use it. If you don't have the right technique, then this rubber might seem bad to you. However, with good technique and some good footwork, this rubber is a topspin machine, partially due to its tackiness. Although, it isn't as fast as MX-P, or as fast as Tenergy 64(unboosted), occasionally, you really get that kick, which can lead to errors on your opponent's side, a bit like the Tenergy rubbers. This rubber really shines when it comes to mid-far distance looping, serve, and short pushes, and flicks.
39 degree version on Hurricane Long 2 blade. Both unboosted and boosted. Un boosted was a countering machine, however, extremely difficult to open up or push correctly without knowledge of spin. Sponge would have tremendous dwell time and allow for vicious counters against powerloopers but to do your own would be near impossible without the strength of a bear. Really good for serving and pushing.
Boosted with two layers falco, weight is 45 grams which is surprising. As others have said, the rubber is quite non linear on your strokes and can cause one to overshoot or clip the net. Once boosted, a bit easier to open up and serves are even spinnier and have more dwell time for pushing and looping. Countering has been shining through now that I have more dwell time.
Gears seem to be lacking a little bit for a Chinese rubbber in my opinion due to the hardness and tackiness more than one may expect.
Overall, it’s a completely different animal to the original one because it can do it all but you have to do all the things and there is no in between on strokes or this rubber will fail you.
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