DHS Skyline 2

DHS Skyline 2 Rubber
Approx. $ 22 USD
Price $

User Ratings (2)

Speed 7.6
Spin 10.0
Control 9.3
Tackiness 10.0   
Very tacky
Weight 8.0   
Heavy
Sponge Hardness 10.0   
Hard
Gears 8.5   
Many gears
Throw Angle 6.0   
Medium high
Consistency 10.0
Durability 8.5   
Lasts a long time!
Overall 9.8 10
Manufacturer Details
Tensor No
Anti No
There are 1 users using the DHS Skyline 2.

Reviews (2)

 8 months ago

Always depends on your technique. If you are a pure looper and brushes every ball, it's a monster rubber. Harder and denger than DHS Hurricane 3 but very consistent no matter what blade you you are using. Hard/soft blade, stiff/flexible blade, this rubber will work nicely. Easily to overspin the opponent and the most important thing is VERY DURABLE. DHS Hurricane 3 has a glue issue between the topsheet and the sponge, the topsheet is easily peeled off from the sponge after segera days. You won't experience this issue with thia rubber, except you hit the table very hard.
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 on 6/14/2025

I notice there's no reviews of the non-Neo version of Skyline II, so here's one for anyone interested. This rubber is a dangerous tool for the initiated, and great for the polyball era - excellent tack (which lasts longer during the game than other sticky rubbers), fantastic grip, and, thus, tremendous spin. I've held the ball upside down for more than 2 minutes with the black one, and the grip is so extreme that it stops your hand from running across it when it's clean. The rubber is linear, so it goes pretty fast or slow depending on the speed of the arm, wrist, and body. However, you need a ballistic, full-body, wrist-snapping motion to find its top gears, which many players will not have the technique, power, and/or stamina to consistently achieve. The lack of responsiveness in terms of speed at low impact gives you good short game control (though, unlike pure inverted chopping rubbers, you still need soft hands). Blocking in gameplay is not so easy, possibly due to the extreme tack and grip, but possibly also because I come from thin sponges and have to use Skyline II in 2.1mm. The same applies to flat hitting, which is very inconsistent and seems to fly all over the room. Overall, though, it's great fun - there's a break-out feeling at the contact point of high-impact shots, the sound (once broken in, which takes 6-10 hours for the non-Neo one if you don't boost) is uniquely crisp, and the crazy spin allies with the moderate speed to give you great security and really let your body go. It chops brilliantly for a 2.1mm rubber, too, and if I could get hold of a 1.8mm or 1.5mm sponge, I probably wouldn't use another rubber. Alas, the 2.1mm is too bouncy/responsive for a consistent chopping game and the throw is too high, and it's also not controllable enough for pushes compared to traditional chopping rubbers. Weight is 48g cut on a 149 × 157 blade. Quality is superb. (Incidentally, I didn't boost, but I guess it would become an absolute monster if you did.)
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